Devlog · September 7, 2026
It's been a minute
Catching up from a long overdue update
Update
I do most of my updating on Discord so if you’re looking for something more up to date, please check that out.
There’s been a lot going on with the development. I’ll try my best to capture what’s occurred over the past month.
Becoming a real game
For months I’ve been in code, QA, code, QA, code…you get it. It’s getting to the point where I actually see a viable game here. I’m having fun playing it. Over the past couple of weeks I haven’t even put my games in debug mode, I just want to play. So what are the key factors here?
Custom play authoring
In building out the game for CPU teams (so I can QA). I have been focused on delivering a public, shared play library. These are the pretty common plays you’ll find in just about any football game.
In playing through “real” seasons, I have started building custom packages, formations, and plays to match the strengths of my opponents. Now I’m scouting other teams (via the new game replay feature) to determine their strengths and weaknesses.
I have been able to create some cheat plays which is a bummer. It’s in the backlog to figure out how to prevent these from slipping in. I don’t want cheat plays becoming the norm. Cool if an owner finds one, but I’ll be up to me to nerf them so they don’t propagate or ruin competition.
I’m losing!!
I’m currently in season 4 of a play through and I haven’t won my ladder once. I will typically lose/tie 3-4 games per season. This is fantastic to me. If the person coding the game can’t beat the game then maybe I actually have a game.
I played a 3 overtime playoff overtime game and wound up winning 3-0. Yeah, it was a real defensive battle and came down to my punter being better than theirs. Put me in position to kick the winning FG. Went on to lose the championship, but stil…
The trailer
Leveraged AI to build a trailer for the game. It scored the music and put together the clips. I think it’s pretty cool even though it’s already out of date and requires an update. Check it out on my “How it’s looking” page.
Steam page
Trying to get a Steam page up. Keep running into issues sending them a selfie with my ID. I have sent it to them FIVE times and they keep coming back with “can’t read” or “it’s flipped” or some other garbage. Shouldn’t be this hard. I’ll get there soon enough. I will say the Steam support has been very helpful though.
Key new features
Damage system is in. Robot degredation is in. These are key features that open up the…
Current Dev
Market Place. This is a complete subsystem on its own. Lot of work going into delivering a base model. Once that’s in I’ll QA it to death and work to improve.
More next time.